nvim-config-kickstart/lua/lsp.lua

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-- This function gets run when an LSP connects to a particular buffer.
local on_attach = function(_, bufnr)
-- NOTE: Remember that lua is a real programming language, and as such it is possible
-- to define small helper and utility functions so you don't have to repeat yourself
-- many times.
--
-- In this case, we create a function that lets us more easily define mappings specific
-- for LSP related items. It sets the mode, buffer and description for us each time.
local nmap = function(keys, func, desc)
if desc then
desc = 'LSP: ' .. desc
end
vim.keymap.set('n', keys, func, { buffer = bufnr, desc = desc })
end
nmap('<leader>rn', vim.lsp.buf.rename, '[R]e[n]ame')
nmap('<leader>c', vim.lsp.buf.code_action, '[C]ode action') -- NOTE: to see if ca is needed
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nmap('<leader>f', function() -- https://stackoverflow.com/a/74303272
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vim.lsp.buf.code_action({
filter = function(a)
return a.isPreferred
end,
apply = true
})
end, 'code action: [F]ix'
)
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nmap('gd', require('telescope.builtin').lsp_definitions, '[G]oto [D]efinition')
nmap('gr', require('telescope.builtin').lsp_references, '[G]oto [R]eferences')
nmap('gI', require('telescope.builtin').lsp_implementations, '[G]oto [I]mplementation')
nmap('<leader>D', require('telescope.builtin').lsp_type_definitions, 'Type [D]efinition')
nmap('<leader>ds', require('telescope.builtin').lsp_document_symbols, '[D]ocument [S]ymbols')
nmap('<leader>ws', require('telescope.builtin').lsp_dynamic_workspace_symbols, '[W]orkspace [S]ymbols')
-- See `:help K` for why this keymap
nmap('K', vim.lsp.buf.hover, 'Hover Documentation')
nmap('<C-k>', vim.lsp.buf.signature_help, 'Signature Documentation')
-- Lesser used LSP functionality
nmap('gD', vim.lsp.buf.declaration, '[G]oto [D]eclaration')
nmap('<leader>wa', vim.lsp.buf.add_workspace_folder, '[W]orkspace [A]dd Folder')
nmap('<leader>wr', vim.lsp.buf.remove_workspace_folder, '[W]orkspace [R]emove Folder')
nmap('<leader>wl', function()
print(vim.inspect(vim.lsp.buf.list_workspace_folders()))
end, '[W]orkspace [L]ist Folders')
-- Create a command `:Format` local to the LSP buffer
vim.api.nvim_buf_create_user_command(bufnr, 'Format', function(_)
vim.lsp.buf.format()
end, { desc = 'Format current buffer with LSP' })
end
-- document existing key chains
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require('which-key').add {
-- { "<leader>c", group = "[C]ode" },
-- { "<leader>c_", hidden = true },
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{ "<leader>d", group = "[D]ocument" },
{ "<leader>d_", hidden = true },
{ "<leader>g", group = "[G]it" },
{ "<leader>g_", hidden = true },
{ "<leader>h", group = "Git [H]unk" },
{ "<leader>h_", hidden = true },
{ "<leader>r", group = "[R]ename" },
{ "<leader>r_", hidden = true },
{ "<leader>s", group = "[S]earch" },
{ "<leader>s_", hidden = true },
{ "<leader>t", group = "[T]oggle" },
{ "<leader>t_", hidden = true },
{ "<leader>w", group = "[W]orkspace" },
{ "<leader>w_", hidden = true },
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}
-- register which-key VISUAL mode
-- required for visual <leader>hs (hunk stage) to work
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require('which-key').add {
{ "<leader>", group = "VISUAL <leader>", mode = "v" },
{ "<leader>h", desc = "Git [H]unk", mode = "v" },
}
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-- mason-lspconfig requires that these setup functions are called in this order
-- before setting up the servers.
require('mason').setup()
require('mason-lspconfig').setup()
-- Enable the following language servers
-- Feel free to add/remove any LSPs that you want here. They will automatically be installed.
--
-- Add any additional override configuration in the following tables. They will be passed to
-- the `settings` field of the server config. You must look up that documentation yourself.
--
-- If you want to override the default filetypes that your language server will attach to you can
-- define the property 'filetypes' to the map in question.
local servers = {
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clangd = {},
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bashls = {},
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-- gopls = {},
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pyright = {},
-- rust_analyzer = {},
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ts_ls = {},
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eslint = {},
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-- html = { filetypes = { 'html', 'twig', 'hbs'} },
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texlab = {},
ltex = {
filetypes = {
'markdown',
'latex',
'norg',
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'gitcommit',
'jj',
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'rst',
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'typst'
},
ltex = {
language = "auto",
diagnosticSeverity = "information",
sentenceCacheSize = 2000,
additionalRules = {
enablePickyRules = true,
motherTongue = "fr",
},
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enabledRules = {
en = { "EN_CONSISTENT_APOS" },
},
disabledRules = {
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fr = { "APOS_TYP", "FRENCH_WHITESPACE" },
en = { "DASH_RULE", "TWO_HYPHENS" },
},
dictionary = {
fr = { "CryptPad", "Chouhartem",
-- field names
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"authors", "categories", "created", "updated", "title", "meta" },
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en = { "CryptPad", },
}
}
},
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lua_ls = {
Lua = {
workspace = { checkThirdParty = false },
telemetry = { enable = false },
-- NOTE: toggle below to ignore Lua_LS's noisy `missing-fields` warnings
-- diagnostics = { disable = { 'missing-fields' } },
},
},
}
-- nvim-cmp supports additional completion capabilities, so broadcast that to servers
local capabilities = vim.lsp.protocol.make_client_capabilities()
capabilities = require('cmp_nvim_lsp').default_capabilities(capabilities)
-- Ensure the servers above are installed
local mason_lspconfig = require 'mason-lspconfig'
mason_lspconfig.setup {
ensure_installed = vim.tbl_keys(servers),
}
mason_lspconfig.setup_handlers {
function(server_name)
require('lspconfig')[server_name].setup {
capabilities = capabilities,
on_attach = on_attach,
settings = servers[server_name],
filetypes = (servers[server_name] or {}).filetypes,
}
end,
}
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-- [[ System LSPs ]]
local lspconfig = require('lspconfig')
servers = {
rust_analyzer = {
["rust-analyzer"] = {
imports = {
granularity = {
group = "module",
},
prefix = "self",
},
cargo = {
buildScripts = {
enable = true,
},
},
procMacro = {
enable = true
},
}
},
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gdscript = {},
}
for server_name, server_settings in pairs(servers) do
lspconfig[server_name].setup {
capabilities = capabilities,
on_attach = on_attach,
settings = server_settings,
}
end
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local setup_godot_dap = function()
local dap = require("dap")
dap.adapters.godot = {
type = "server",
host = "127.0.0.1",
port = 6006,
}
dap.configurations.gdscript = {
{
launch_game_instance = false,
launch_scene = false,
name = "Launch scene",
project = "${workspaceFolder}",
request = "launch",
type = "godot",
},
}
end
setup_godot_dap()